On precision in Geometry Clipmaps

I recently received an email from Christophe Delépine about precision issues in geometry clipmaps. I thought this information might be of interest to others so I’m just gonna post my reply here. Christophe: In Hoppe’s original implementation (without vertex textures), vertex coordinates are stored in VBOs and updated toroidally as

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Bush 4 Life

Bush 4 Life House republicans proposed a bill in February that would repeal constitutional amendment 22, which limits presidents to only two terms in office. I found this amusing because the first thing that came to mind when I read this was the cheesiest line from the latest Star Wars

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