Nogredex is now an official “OgreAddon”

The latest source for Nogredex is now in the Ogre Sorceforge CVS repository I’ve also uploaded a stand-alone demo of Nogredex, you can get it here I’ve removed the 16 bit index limitation on meshes. You should now be able to load any size mesh you want. (I wouldn’t recommend

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WinCVS 2.0

WinCVS 2.0 …is now official. 2.0 includes built-in support for CVS over SSH… go get it.. 🙂

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Mesh support for Nogredex

As promised, I’ve added arbitrary mesh support for Nogredex, the Novodex + Ogre framework. As usual, this is open source code so I would appreciate peer review if you have any comments or suggestions.

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Generate your own scientific paper

Generate your own scientific paper Looks like I’ll have no problem writing my thesis now! Some of the references in their example paper are hilarious: Proceedings of the Workshop on Bayesian, Amphibious Modalities. LOL. OMG, the stink of geek is pretty high here, watch out!

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New graphics card in the mail I spent most of last weekend investigating displacement maps and refactoring my terrain code so I would be ready to support DirectX 9 displacement maps, only to discover that my Ti 4600 doesn’t support it. D’oh. I guess part of me wasn’t listening to

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Surfer fends off shark attack, get’s right back on surf board 30m later Twice I’ve severely twisted my knees snowboarding, but I didn’t let it ruin my day. In retrospect, that was probably a really dumb thing to do. A shark attack is a little different, but I guess if

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Graphics device capabilities matrix This website is a great reference. Plug in a a card that you’re considering buying and it’ll show you exactly what it does and doesn’t support.

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Ported Nogredex to Ogre 1.0.1 I just completed a port of the Nogredex demo to Ogre 1.0.1. Nogredex is a framework for combining the Ogre 3D graphics engine with Novodex, a killer physical simulation library. Novodex + Ogre = nOGREdex. Har har. (I pronounce it NO-gerr-dex). Nogredex is great because

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Orthoimage overlays I figured out how to overlay USGS “DOQ” files in geotiff format over my terrain. (What you saw previously was a screen grab of some of their website data hand stretched over the terrain.. hehe). Now I’m actually rendering the real thing, at about 1 meter resolution. The

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Finally, some terrain I finally got some terrain rendering. Pictured above is the 7.5 minute data for hills just north of Corvallis. The complete 7.5 minute quad is about 1.3M vertices ~= 2.7M faces. I know this is a lot, but I didn’t think that it would be too much

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