On the Intel-Apple talks

A lot of websites and news outlets have been spreading the rumor that Apple and Intel are talking. About what no one knows. My speculation is Apple probably wants the XScale architecture for the next generation iPod. Intel’s XScale line of ARM processors have pretty much slaughtered the mobile platform

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Passing large arrays of data to vertex shaders

As a follow-on to saturday’s post about sampling textures in the vertex shader, I thought I’d write up some quick notes on how you can pass data to a vertex shader through textures. Again, this is another one of those things that articles talk about doing but rarely show full

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Vertex texture sampling notes

Vertex Shader 3.0 supports texture sampling. Several books and articles I’ve come across reference this feature and provide HLSL example code for how to do it, but none explain how you’re supposed to set up you DirectX pipeline to be able to make it work. It’s taken me hours and

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Mail 2.0 Gripes

Mail 2.0 Gripes As has been reported elsewhere, Mail 2.0 in MacOS 10.4 is pretty different. I thought I’d share what I like and don’t like about the update to what I still believe is the best email client in existence. Before I start, you might be wondering why I

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GrowlDict

GrowlDict is a MacOS X Service that interfaces with the the Growl Notification Manager. It’s pretty slick. Highlight a word–any word, anywhere–hit Cmd-Shift-F and you can a see definition of the word drawn as a sexy Growl notification. Much quicker than using the Dashboad dictionary.

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Xbox development

I wrote an xbox game over the weekend; finally got around to posting a movie of it today. You can download the movie here. (I recommend viewing it w/ VLC). The game is a t3tris clone, but it does a lot more than your average clone. The blocks themselves are

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Closed architectures and copy protection

Wonderland and BoingBoing both point out the obvious fact that the Sony PSP is a “closed” architecture: …the device will only run software that has been cryptographically signed by Sony itself. Well… duh. Sony isn’t doing this to be “evil” or to box-out would-be homebrew game developers. It’s for a

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Vector Memories

Vector Memories: an interview with Vector Blaster creator Rude Scotsman Krisse from tapaga.com interviewed me this weekend about my game, Vector Blaster.

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