Space Economy Game

I was browsing through my hard drive on an old computer this evening and came across a player narrative I wrote in 2007 for a game concept I called the “Space Economy Game.”  The main idea with this game was to create a game around two core mechanics: M.U.L.E. style

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How to enchant your boss and your employees

Guy Kawasaki sums up how to be successful in the workplace in 4 minutes: How to enchant your boss: When your boss asks you to do something, drop everything and do it. When your boss asks you to do something, turn around a prototype as quickly as possible.  This serves

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