Terrain rendering using geometry clipmaps


In a previous post I wrote about some optimizations I was trying to make to geometry climaps. I’ve summarized my work and posted it at the link above. There’s also a video!

I think the real contribution here is the normal blending technique that I came up with. It uses 1/4 the memory of the previous geometry clipmap work and doesn’t look 1/2 bad. 🙂

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